Suzhou University of Science and Technology, Suzhou, China
Keywords:
Translation Aesthetics, League of Legends, Game Localization
Abstract:
With the rapid development of the big data era and information technology leading new industries, e-sports have flourished over the past decade, with numerous competitive games emerging rapidly and setting up servers in China. Since its release in 2009, League of Legends has quickly become one of the most popular electronic games globally. As of 2024, the number of registered players worldwide has exceeded 100 million,
with active player numbers also remaining at a high level, gaining enthusiastic support from a broad base of Chinese players and gradually becoming an important part of leisure and entertainment. Consequently, the localization of League of Legends has intensified, and the domestic demand for translations of game character backgrounds and dialogues has surged, along with higher requirements for translation quality.
This paper, from the perspective of translation aesthetics, analyzes and illustrates, through examples, conducting a study on the Chinese translation of some dialogues, hoping to improve the translation quality of game localization.