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Study on China Physical Science

ISSN Print:2707-1936
ISSN Online:2707-1944
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电子竞技对青少年注意力干预的可行性研究

A Feasibility Study of Esports as an Intervention for Adolescent Attention

Study on China Physical Science / 2025,7(1): 68-76 / 2025-03-21 look31 look111
  • Authors: 王子腾¹      罗长新¹²      张国栋¹     
  • Information:
    1.西南大学体育学院体育科学研究所,重庆;
    2.贵州工程应用技术学院体育学院,毕节
  • Keywords: 电子竞技;青少年;注意力干预;可行性
  • E-sports; Adolescents; Attention; Feasibility
  • Abstract: 电子竞技作为一种正式体育项目,引起了社会各界的广泛关注,同时青少年注意力发展在多领域受到重视。因此,本文旨在系统梳理和分析相关研究,为青少年教育开辟新路径,并为电子竞技在青少年教育领域的应用潜力奠定理论基石。具体来说,电子竞技可以提高青少年的注意力集中训练、注意力分配与转移能力,使他们更专注、更有效地筛选信息,更好地感知和处理空间信息,更理性地分配认知资源并做出适当决策。此外,电子竞技还可以增加大脑灰质和白质的含量,并引起脑活动的不同程度的激活状态变化,具有积极且正面的影响。因此,本研究认为,电子竞技可以作为提升青少年注意力的有效途径之一。
  • As an official sports event, esports has drawn extensive attention from all sectors of society. Meanwhile, the development of adolescents’ attention has gained importance in various fields. Therefore, this paper aims to systematically review and analyze relevant research, opening up new paths for adolescent education and laying a theoretical foundation for the potential application of esports in the field of adolescent education. Specifically, esports can enhance adolescents’ attention concentration training, as well as their abilities in attention allocation and transfer. This enables them to focus more intently, screen information more effectively, perceive and process spatial information better, rationally allocate cognitive resources, and make appropriate decisions. Additionally, esports can increase the content of gray and white matter in the brain and trigger activation state changes of varying degrees in brain activity, exerting a positive and beneficial influence. Consequently, this study concludes that esports can serve as one of the effective ways to improve adolescents’ attention.
  • DOI: https://doi.org/10.35534/scps.0701010
  • Cite: 王子腾,罗长新,张国栋.电子竞技对青少年注意力干预的可行性研究[J].中国体育研究,2025,7(1):68-76.
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